We’ll help define “smart” buildings, explore the advantages and drawbacks of various building materials, investigate how BIM is being effectively utilized, showcase innovative buildings from around the world, and more!
A deep dive market report on the status of construction technology as it stands today in the industry. The report highlights companies providing solutions across technology that are causing disruption paired with case studies from the leading construction companies putting them into action. We seek to provide a ‘how-to’ for the industry when considering taking steps toward future-proofing their business.
2019 was a big year for modular construction. We teamed up with Skender to explore the offsite fabrication and modularization revolution, and to look back at some of the most exciting modular projects of the year.
December 2017 to December 2018 saw a flurry of M&A activity in the construction technology space. Not only did we see the birth of two new “unicorns,” but a few “legacy” technology companies acquired a variety of startup solutions. We set out to figure out why these acquisitions happened and what they mean for the built world moving forward.
The Built World Investment Report Card is meant to summarize where we are as an industry and where we’re going. We’ll cover large-scale themes like the growth in investment entering the space, the solutions that solve pain points in the market, strategic investment and its importance, and vertical integration.
Go Further with BuiltWorlds Insights
Get involved with BuiltWorlds Insights and you can commission research reports that directly address your company’s needs, test out new technologies on your job site, hear from industry experts in the comfort of your office and highlight your thought leadership within the BuiltWorlds community.
The Infrastructure Tech 50 list features 50 innovative solutions impacting how we design, build, and maintain our infrastructure assets – from planning & design to safety & security to transportation and more.
The Project Software 50 list features 50 innovative solutions advancing how we deliver construction projects of every size and scope – from ERP to collaboration & document management to field management and more.
Verified Contributor Post: Potential Subcontract Default Risks due to COVID-19 and Recommended Risk Mitigation Strategies
This article was written by Kirk Chamberlain, EVP – National Construction Practices Leader at Hub International as part of the BuiltWorlds Verified Contributor Program. Overview The purpose of this paper is to highlight potential impacts of COVID-19 on subcontractor default risk on construction projects. The paper also identifies risk mitigation […]
This is the third and final installment of a 3-part series on construction tech categories with the biggest potential to prevent problem projects, contributed by BuiltWorlds Member Dave Hettinger, Senior Manager at LitCon Group. The previous two were on scheduling and 3D modeling tools. In this one, we’ll focus on […]
This case study was originally included in BuiltWorlds’ 2019 Construction Technology Report. To access more case studies on how industry leaders such as Walbridge are leveraging technology to drive productivity, efficiency, and safety, check out our full library of Analyst Briefings and be on the look out for the BuiltWorlds […]
This article was written by Richard Humphrey, Senior Director of Construction Products at Bentley Systems as part of the BuiltWorlds Verified Contributor Program. What is 4D Construction? As Design Engineers have moved to 3D Building Information Modeling (BIM) as the technology enabled process for design delivery, construction firms have looked […]
The following is a case study of one BuiltWorlds Member’s effort to put innovation into action. In BuiltWorlds’ continued effort to provide insights into technology adoption and other innovative practices, we’ve detailed how Suffolk is advancing the construction industry through the application of AI-enabled risk management. This case study, among […]
In the first article of this three-part contributor series, we talked about how problem projects present a tremendous opportunity, and some of the startups tackling the “hard problem” of scheduling. In this article, we’ll shift focus to the second of three recently reported categories of construction tech that can help […]
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On March 17, BuiltWorlds launched its Project Innovation Series, which kicked off with Goose Island 2.0, an event sponsored by CBRE and presented by Structured Development’s J. Michael Drew, R2’s Matt Garrison, CBRE’s Dan Lyne, and UI Labs’ Caralynn Nowinski. Much more than a beer company, Goose Island is one of Chicago’s most historical, yet underappreciated neighborhoods.
On March 17, BuiltWorlds hosted ‘Goose Island 2.0’, a well-received presentation and panel discussion on creative urban redevelopment in Chicago and elsewhere. Moderated by Dan Lyne of CBRE, the panel included
Matt Garrison of R2 Companies, Caralynn Nowinski of UI Labs, and J. Michael Drew of Structured Development.
Building Information Modeling (BIM) and Integrated Project Delivery (IPD) are two complementary tools in today’s AEC toolbox, but that doesn’t mean they always work together harmoniously. With that in mind, HOK’s David Ivey eight years ago started the Chicagoland buildingSMART meetup group for interested industry tech players to discuss “pain […]
Get a glimpse of what you missed at the first ever Chicago AEC Hackathon.
Get a taste of what you missed on Demo Night as general contractors were out in strength, joining more than 100 other visitors from architects, subs, owners, and tech vendors who flocked to BW to play with toys like
DAQRI’s ‘Smart Helmet’ and IrisVR’s 3D headset.
BuiltWorlds in collaboration with the Chicago VR Meetup will be hosting a night centered around VR, with demonstrations and Q & A with VR professionals in architecture. irisVR will be doing a demonstration with
Oculus Rift Technology with founders Shane Scranton and Nate Beatty. Damon Hernandez of Spiral Concepts will be talking with the group as well and discussing VR in the built environment.