This mid-April analyst call dives into gamified jobsite training and the future of the construction workforce, which was facilitated by BuiltWorlds’ Research Analyst, Sean Wren. Speakers Stokes McIntyre, President & CEO of MindForge, and Hamzah Shanbari, Director of Innovation at Haskell, explore the exciting intersection of gamification and jobsite training, highlighting the increasing demand for skilled labor and the growing complexity of construction projects. Implementing innovative training methods, such as VR, is crucial to ensure a skilled and competent workforce. Gamified training has proven thus far to be a useful tool to make training more engaging, effective, and relevant to real-world challenges that workers face within the jobsite.
“If we can help leaders in the industry influence [workforce training] decisions within the field, it will impact workers in a way that will align with both the company’s success and success as individuals. We are going to start to effect change on a safety front, a quality front, and a productivity front.” Stokes McIntyre, MindForge
Onboarding new employees can be taxing from an efficiency standpoint, leaving workers unengaged and unsure of what their specialized role entails. Utilizing gamified…